I am an HCI researcher with a focus on the applications of immersive technologies such as AR, VR, and MR, as well as artificial intelligence (AI). My primary goal is to better understand and enhance computer-mediated interaction, human perception, and human-AI/human-human collaboration. In my recent work, I have been exploring empathic computing through emotion recognition and manipulated response, as well as AI-enhanced interaction and collaboration in mixed reality (MR) environments.
As a Senior Lecturer at the School of Product Design, University of Canterbury, I also investigate the applications of immersive technologies in collaborative design and examine human-AI interaction and cooperation in games and collaborative work. Prior to my current role, I worked as a Research Fellow at the School of Information Technology and Mathematical Sciences, University of South Australia.
Empathic Computing is a burgeoning research field that seeks to leverage technology to foster greater empathy and understanding between people. Simultaneously, Mixed Reality (MR) technology offers an immersive experience that presents an ideal interface for collaborative endeavours.
Empathic Mixed Reality
To facilitate Empathic Computing experiences, it involves exploring novel ways to share gaze during remote collaboration between Augmented Reality (AR) and Virtual Reality (VR) environments, utilizing physiological signals to enhance collaborative VR experiences, and facilitating interaction through eye-gaze in VR environments.
My Doctoral Research
Natural Interaction for Augmented Reality
Drawing upon my extensive experience in developing AR and VR systems, one of my favorite projects is G-SIAR, or Gesture-Speech Interface for Augmented Reality, which I developed in 2013. This innovative system allows users to engage in direct manipulation of virtual content using their hands, as well as indirect manipulation through the use of speech and gestures.