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Publications

My PhD Thesis:

T. Piumsomboon. Natural Hand Interaction for Augmented Reality. University of Canterbury, 2015.

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Peer-Reviewed Conference Papers and Journals:

On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction

T. Piumsomboon, G.A. Lee, A. Irlitti, B. Ens, B.H. Thomas, and M. Billinghurst. On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Proceedings of the CHI'19 Conference on Human Factors in Computing Systems (pp. 1-17). 2019.

The effects of sharing awareness cues in collaborative mixed reality

T. Piumsomboon, A. Dey, B. Ens, G. Lee, and M. Billinghurst. The effects of sharing awareness cues in collaborative mixed reality. Frontiers in Robotics and AI, 6(5), p.02. 2019.

Conveying spatial awareness cues in xR collaborations

A. Irlitti, T. Piumsomboon, D. Jackson, and B.H. Thomas. Conveying spatial awareness cues in xR collaborations. IEEE transactions on visualization and computer graphics, 25(11), pp.3178-3189. 2019.

Revisiting collaboration through mixed reality: The evolution of groupware

B. Ens, J. Lanir, A. Tang, S. Bateman, G. Lee, T. Piumsomboon, and M. Billinghurst, 2019. Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human-Computer Studies, 131, pp.81-98. 2019.

Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface

T. Piumsomboon, G. A. Lee, B. Ens, B. H. Thomas, and M. Billinghurst. "Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface." IEEE Transactions on Visualization and Computer Graphics. 2018.

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration

T. Piumsomboon, G. A. Lee, J. D. Hart, B. Ens, R. W. Lindeman, B. H. Thomas, & M. Billinghurst. Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration. In Proceedings of the CHI'18 Conference on Human Factors in Computing Systems (p. 46). ACM. (2018, April)

Pinpointing: Precise Head-and Eye-Based Target Selection for Augmented Reality

M. Kytö, B. Ens, T. Piumsomboon, G. A. Lee, & M. Billinghurst. Pinpointing: Precise Head-and Eye-Based Target Selection for Augmented Reality. In Proceedings of the CHI'18 Conference on Human Factors in Computing Systems (p. 81). ACM. (2018, April) [BEST PAPER]

Exploring enhancements for remote mixed reality collaboration

T. Piumsomboon, A Day, B Ens, Y Lee, G Lee, M. Billinghurst. Exploring enhancements for remote mixed reality collaboration. SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications (MGIA'17). Bangkok, Thailand, ACM: 1-5, 2017.

Automated enabling of head mounted display using gaze-depth estimation

Y. Lee, C. Shin, T. Piumsomboon, G. Lee, M. Billinghurst. Automated enabling of head mounted display using gaze-depth estimation. SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications (MGIA'17). Bangkok, Thailand, ACM: 1-4, 2017.

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See

T. Piumsomboon, Y. Lee, G. Lee, A. Dey, and M. Billinghurst. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Ubiquitous Virtual Reality (ISUVR'17), 2017 International Symposium on, pp. 38-41. IEEE, 2017.

Estimating Gaze Depth Using Multi-Layer Perceptron

Y. Lee, C. Shin, A. Plopski, Y. Itoh, T. Piumsomboon, A. Dey, G. Lee, S. Kim, and M. Billinghurst. Estimating Gaze Depth Using Multi-Layer Perceptron. In Ubiquitous Virtual Reality (ISUVR'17), 2017 International Symposium on, pp. 26-29. IEEE, 2017.

Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay

A. Dey, T. Piumsomboon, Y. Lee, and M. Billinghurst. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality GameplayIn Proceedings of the CHI'17 Conference on Human Factors in Computing Systems, pp. 4045-4056. ACM, 2017.

Exploring natural eye-gaze-based interaction for immersive virtual reality

T. Piumsomboon, G. Lee, R. Lindeman, and M. Billinghurst. Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3D User Interfaces (3DUI'17), 2017 IEEE Symposium on, pp. 36-39. IEEE, 2017.

Visual occlusion in an augmented reality post-stroke therapy scenario

M. Allen, S. Hoermann, T. Piumsomboon, and H. Regenbrecht. Visual occlusion in an augmented reality post-stroke therapy scenario. In Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction (CHINZ'15), 2015.

A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment

L.M. Chun, H. Arshad, T. Piumsomboon, M. Billinghurst. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. Electrical Engineering and Informatics (ICEEI’15), pp. 59-64, 2015.

Grasp-Shell vs Gesture-Speech: A comparison of direct and indirect natural interaction techniques in Augmented Reality

T. Piumsomboon, D. Altimira, H. Kim, A. Clark, G. Lee, and M. Billinghurst. Grasp-Shell vs Gesture-Speech: A comparison of direct and indirect natural interaction techniques in Augmented Reality. In 13th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'14), pp. 73-82, 2014.

Hands in Space: Gesture Interaction with Augmented-Reality Interfaces

M. Billinghurst, T. Piumsomboon, and H. Bai. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces. IEEE Computer Graphics and Applications, vol. 34, no. 1, pp. 77-80, 2014.

User-Defined Gestures for Augmented Reality

T. Piumsomboon, A. Clark, M. Billinghurst and A. Cockburn. User-Defined Gestures for Augmented Reality. In Human-Computer Interaction – INTERACT'13, P. Kotzé, G. Marsden, G. Lindgaard, J. Wesson and M. Winckler, Eds. Springer Berlin Heidelberg, pp. 282-299, 2013.

AR Diorama: Natural hand and Tangible AR Interaction System

A. Umakatsu, T. Piumsomboon, A. Clark, T. Mashita, K. Kiyokawa, H. Takemura, M. Billinghurst. AR Diorama: Natural hand and Tangible AR Interaction System. In Proceedings of Korea-Japan Workshop on Mixed Reality (KJMR'12), 2012.

Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping

T. Piumsomboon, A. Clark and M. Billinghurst. Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ’11), pp. 161-166, 2011.

Seamless interaction in space

A. Clark, A. Dünser, M. Billinghurst, T. Piumsomboon and D. Altimira. Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI'11), pp.88-97, 2011.

A realistic augmented reality racing game using a depth-sensing camera

A. Clark and T. Piumsomboon. A realistic augmented reality racing game using a depth-sensing camera. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI'11), pp. 499-502, 2011.

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Work-In-Progress/Posters/Demos:

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games

J.D. Hart, T. Piumsomboon, L. Lawrence, G.A. Lee, R.T. Smith, and M. Billinghurst. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 453-460). 2018.

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games

J.D. Hart, T. Piumsomboon, L. Lawrence, G.A. Lee, R.T. Smith, and M. Billinghurst. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 117-120). 2018.

Sharing and Augmenting Emotion in Collaborative Mixed Reality

J.D. Hart, T. Piumsomboon, G.A. Lee, and M. Billinghurst. Sharing and Augmenting Emotion in Collaborative Mixed Reality. In ISMAR Adjunct (pp. 212-213). 2018.

Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications

B. Ens, A. Quigley, H. S. Yeo, P. Irani, T. Piumsomboon, & M. Billinghurst. Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications. In Extended Abstracts of the CHI'18 Conference on Human Factors in Computing Systems (p. LBW120). ACM. (2018, April)

Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration

T. Piumsomboon, G. A. Lee, & M. Billinghurst. Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration. In Extended Abstracts of the CHI'18 Conference on Human Factors in Computing Systems (p. D115). ACM. (2018, April)

CoVAR: a collaborative virtual and augmented reality system for remote collaboration

T. Piumsomboon, Y. Lee, G. Lee, M. Billinghurst. CoVAR: a collaborative virtual and augmented reality system for remote collaboration. SIGGRAPH Asia'17 Emerging Technologies, 2017.

Exploring mixed-scale gesture interaction

B Ens, A Quigley, HS Yeo, P Irani, T Piumsomboon. Exploring mixed-scale gesture interaction. SIGGRAPH Asia'17 Posters. Bangkok, Thailand, ACM: 1-2, 2017.

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs

Y. Lee, T. Piumsomboon, B. Ens, G. Lee, A. Dey, M. Billinghurst. A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs, International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE'17),  2017.

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze

G. Lee, S. Kim, Y. Lee, A. Dey, T. Piumsomboon, M. Norman, M. Billinghurst. Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze, International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE'17), 2017.

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues

T. Piumsomboon, A. Dey, B. Ens, G. Lee, M. Billinghurst. CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR'17-Adjunct).

TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children

C.S.C. Dalim, A. Dey, T. Piumsomboon, M. Billinghurst, and S. Sunar. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR'16-Adjunct), pp. 82-86. IEEE, 2016.

G-SIAR: Gesture-Speech Interface for Augmented Reality

T. Piumsomboon, A. Clark, and M. Billinghurst. G-SIAR: Gesture-Speech Interface for Augmented Reality. In 13th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'14), pp. 365-366, 2014.

KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing

T. Piumsomboon, A. Clark, and M. Billinghurst. KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In 12th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'13), pp. 289-290, 2013.

User-defined gestures for augmented reality

T. Piumsomboon, A. Clark, M. Billinghurst and A. Cockburn. User-defined gestures for augmented reality. In Proceedings of the CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI'13), pp. 955-960, 2013.

Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop

T. Piumsomboon, A. Clark, A. Umakatsu and M. Billinghurst. Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. In IEEE Symposium on 3D User Interfaces (3DUI’12), pp. 155-156, 2012.

 

Demonstrating Maori Haka with kinect and nao robots

T. Piumsomboon, R. Clifford, and C. Bartneck. Demonstrating Maori Haka with kinect and nao robots. In ACM/IEEE international conference on Human-Robot Interaction (HRI’12), pp. 429-430, 2012. [BEST VIDEO]

ARMicroMachines: natural interaction with augmented reality scenes

T. Piumsomboon and A. Clark. ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (CHINZ'12), pp. 99, 2012.

Augmented reality micromachines

A. Clark, T. Piumsomboon and M. Billinghurst. Augmented reality micromachines. In SIGGRAPH Asia'11 Emerging Technologies, pp. 21, 2011.

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